FStaticLightingGlobalVolumeMapping

Represents an object which will use the global volumetric lightmap.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticLighting.h

Include

#include "StaticLighting.h"

Syntax

class FStaticLightingGlobalVolumeMapping : public FStaticLightingTextureMapping

Remarks

Represents an object which will use the global volumetric lightmap. Hack: currently represented as a texture mapping for Lightmass GI solver surface caching

Constructors

Name Description

Public function

FStaticLightingGlobalVolumeMapping

(
    FStaticLightingMesh* InMesh,
    UObject* InOwner,
    int32 InSizeX,
    int32 InSizeY,
    int32 InLightmapTextureCoordinateIn...
)

Initialization constructor.

Overridden from FStaticLightingTextureMapping

Name Description

Public function Virtual

void

 

Apply

(
    FQuantizedLightmapData* Quanti...,
    const TMap< ULightComponent*, ...,
    ULevel* LightingScenario
)

Called when the static lighting has been computed to apply it to the mapping's owner.

Public function Virtual Const

bool

 

IsValidMapping()

Whether or not this mapping should be processed or imported

Overridden from FStaticLightingMapping

Name Description

Public function Virtual Const

bool

 

DebugThisMapping()

Public function Virtual

void

 

ExportMapping

(
    FLightmassExporter* Exporter
)

Export static lighting mapping instance data to an exporter

Public function Virtual Const

FString

 

GetDescription()

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