FStaticLightingMapping::IsTextureMapping

Windows
MacOS
Linux

Override Hierarchy

FStaticLightingMapping::IsTextureMapping()

FStaticLightingTextureMapping::IsTextureMapping()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticLighting.h

Include

#include "StaticLighting.h"

Syntax

virtual bool IsTextureMapping() const

Returns

true if the mapping is a texture mapping. Otherwise, returns false.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss