Module |
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Header |
/Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include |
#include "StaticLighting.h" |
class FStaticLightingMapping : public virtual FRefCountedObject
A mapping between world-space surfaces and a static lighting cache.
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FStaticLightingMapping ( |
Initialization constructor. |
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~FStaticLightingMapping() |
Virtual destructor. |
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DebugThisMapping() |
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ExportMapping ( |
Export static lighting mapping instance data to an exporter |
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GetDescription() |
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const FGuid ... |
GetLightingGuid() |
Returns the Guid used for static lighting. |
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UObject *... |
GetMappedObject() |
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GetTexelCount() |
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FStaticLight... |
GetTextureMapping() |
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IsTextureMapping() |