Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include |
#include "StaticLighting.h" |
virtual void GetShadingTriangle
(
int32 TriangleIndex,
FStaticLightingVertex & OutV0,
FStaticLightingVertex & OutV1,
FStaticLightingVertex & OutV2
) const
Accesses a triangle for shading.
Parameter |
Description |
---|---|
TriangleIndex |
The triangle to access, valid range is [0, NumShadingTriangles). |
OutV0 |
Upon return, should contain the first vertex of the triangle. |
OutV1 |
Upon return, should contain the second vertex of the triangle. |
OutV2 |
Upon return, should contain the third vertex of the triangle. |
ElementIndex |
Indicates the element index of the triangle. |