Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include |
#include "StaticLighting.h" |
void Apply
(
struct FQuantizedLightmapData * QuantizedData,
const TMap< ULightComponent *, class FShadowMapData2D * > & ShadowMapData,
ULevel * LightingScenario
)
Called when the static lighting has been computed to apply it to the mapping's owner. This function is responsible for deleting ShadowMapData and QuantizedData.
Parameter |
Description |
---|---|
LightMapData |
The light-map data which has been computed for the mapping. |