Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Components.h |
Include |
#include "Components.h" |
struct FStaticMeshDataType
Name | Description | ||
---|---|---|---|
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ColorComponent |
The stream to read the vertex color from. |
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ColorComponentsSRV |
A SRV to manually bind and load Colors in the Vertexshader. |
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|
ColorIndexMask |
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LightMapCoordinateComponent |
The stream to read the shadow map texture coordinates from. |
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|
int |
LightMapCoordinateIndex |
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|
LODLightmapDataIndex |
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|
int |
NumTexCoords |
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PositionComponent |
The stream to read the vertex position from. |
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|
PositionComponentSRV |
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TangentBasisComponents |
The streams to read the tangent basis from. |
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|
TangentsSRV |
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TextureCoordinates |
The streams to read the texture coordinates from. |
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TextureCoordinatesSRV |
A SRV to manually bind and load TextureCoordinates in the Vertexshader. |