Module |
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Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include |
#include "StaticMeshResources.h" |
class FStaticMeshInstanceData
The implementation of the static mesh instance data storage type.
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FStaticMeshInstanceData() |
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FStaticMeshInstanceData ( |
Constructor |
Name | Description | |
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~FStaticMeshInstanceData() |
Name | Description | ||
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AllocateInstances ( |
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ClearInstanceEditorData ( |
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FResourceArr... |
GetCustomDataResourceArray() |
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GetCustomDataStride() |
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GetInstanceShaderCustomDataValues |
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GetInstanceShaderValues |
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GetInstanceTransform |
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FResourceArr... |
GetLightMapResourceArray() |
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GetLightMapStride() |
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GetNumCustomDataFloats() |
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GetNumInstances() |
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FResourceArr... |
GetOriginResourceArray() |
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GetOriginStride() |
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GetResourceSize() |
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FResourceArr... |
GetTransformResourceArray() |
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GetTransformStride() |
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GetTranslationUsesHalfs() |
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IsValidIndex ( |
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NullifyInstance ( |
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Serialize ( |
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SetAllowCPUAccess ( |
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SetInstance |
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SetInstance |
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SetInstance |
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SetInstanceCustomData |
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SetInstanceEditorData |
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SetInstanceLightMapData |
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SwapInstance |