FStaticMeshBuffersSize

Due to discard on load, size of an static mesh LOD is not known at cook time and this struct is used to keep track of all the information needed to compute LOD size at load time

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Syntax

struct FStaticMeshBuffersSize

Remarks

Due to discard on load, size of an static mesh LOD is not known at cook time and this struct is used to keep track of all the information needed to compute LOD size at load time

Variables

Name Description

Public variable

uint32

 

DepthOnlyIBSize

Public variable

uint32

 

ReversedIBsSize

Public variable

uint32

 

SerializedBuffersSize

Functions

Name Description

Public function Const

uint32

 

CalcBuffersSize()

Public function

void

 

Clear()

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