FStaticMeshRenderData::GetCurrentFirstLODIdx
Return the current first LODIdx that can be used.
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h
|
Include
|
#include "StaticMeshResources.h"
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int32 GetCurrentFirstLODIdx
(
int32 MinLODIdx
) const
Return the current first LODIdx that can be used.
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