FStaticMeshRenderData::GetCurrentFirstLODIdx

Return the current first LODIdx that can be used.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Syntax

int32 GetCurrentFirstLODIdx
(
    int32 MinLODIdx
) const

Remarks

Return the current first LODIdx that can be used.

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