FStaticMeshRenderData::Serialize

Serialization.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp

Syntax

void Serialize
(
    FArchive & Ar,
    UStaticMesh * Owner,
    bool bCooked
)

Remarks

Serialization.

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