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Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include |
#include "StaticMeshResources.h" |
struct FStaticMeshSection
A set of static mesh triangles which are rendered with the same material.
Name | Description | ||
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bCastShadow |
If true, this section will cast a shadow. |
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bEnableCollision |
If true, collision is enabled for this section. |
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bForceOpaque |
If true, this section will be considered opaque in ray tracing effects. |
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bVisibleInRayTracing |
If true, this section will be visible in ray tracing effects. |
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FirstIndex |
Range of vertices and indices used when rendering this section. |
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MaterialIndex |
The index of the material with which to render this section. |
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MaxVertexIndex |
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MinVertexIndex |
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NumTriangles |
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float[MAX_STATI... |
UVDensities |
The UV channel density in LocalSpaceUnit / UV Unit. |
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float[MAX_STATI... |
Weights |
The weigths to apply to the UV density, based on the area. |
Name | Description | |
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FStaticMeshSection() |
Constructor. |