FStaticMeshSectionAreaWeightedTriangleSamplerBuffer

Represents GPU resource needed for area weighted uniform sampling of a mesh surface.

Windows
MacOS
Linux

Inheritance Hierarchy

FRenderResource

FStaticMeshSectionAreaWeightedTriangleSamplerBuffer

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Syntax

class FStaticMeshSectionAreaWeightedTriangleSamplerBuffer : public FRenderResource

Remarks

Represents GPU resource needed for area weighted uniform sampling of a mesh surface.

Constructors

Destructors

Functions

Name Description

Public function Const

const FShade...

 

GetBufferSRV()

Public function

void

 

Init

Overridden from FRenderResource

Name Description

Public function Virtual Const

FString

 

GetFriendlyName()

Public function Virtual

void

 

InitRHI()

Initializes the RHI resources used by this resource.

Public function Virtual

void

 

ReleaseRHI()

Releases the RHI resources used by this resource.

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