| FRenderResource
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include |
#include "StaticMeshResources.h" |
class FStaticMeshSectionAreaWeightedTriangleSamplerBuffer : public FRenderResource
Represents GPU resource needed for area weighted uniform sampling of a mesh surface.
Name | Description | |
---|---|---|
|
FStaticMeshSectionAreaWeightedTriangleSamplerBuffer() |
Name | Description | |
---|---|---|
|
~FStaticMeshSectionAreaWeightedTriangleSamplerBuffer() |
Name | Description | ||
---|---|---|---|
|
const FShade... |
GetBufferSRV() |
|
|
Init |
Name | Description | ||
---|---|---|---|
|
GetFriendlyName() |
||
|
InitRHI() |
Initializes the RHI resources used by this resource. |
|
|
ReleaseRHI() |
Releases the RHI resources used by this resource. |