| FStaticLightingMesh::IsControllingShadowPerElement()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
Include |
#include "StaticMeshLight.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
virtual bool IsControllingShadowPerElement() const
true if the mesh wants to control shadow casting per element rather than per mesh.