FStaticMeshStaticLightingMesh::IsUniformShadowCaster

Checks whether ShouldCastShadow will return true always.

Windows
MacOS
Linux

Override Hierarchy

FStaticLightingMesh::IsUniformShadowCaster()

FStaticMeshStaticLightingMesh::IsUniformShadowCaster()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h

Include

#include "StaticMeshLight.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp

Syntax

virtual bool IsUniformShadowCaster() const

Remarks

Checks whether ShouldCastShadow will return true always.

Returns

true if ShouldCastShadow will return true always.

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