FStaticMeshStaticLightingMesh::SetLocalToWorld

Sets the local to world matrix for this mesh, will also update LocalToWorldInverseTranspose

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h

Include

#include "StaticMeshLight.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp

Syntax

void SetLocalToWorld
(
    const FMatrix & InLocalToWorld
)

Remarks

Sets the local to world matrix for this mesh, will also update LocalToWorldInverseTranspose

Sets the local to world matrix for this mesh, will also update LocalToWorldInverseTranspose and determinant

Parameters

Parameter

Description

InLocalToWorld

Local to world matrix to apply

InLocalToWorld

Local to world matrix to apply

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