| FRefCountedObject
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
Include |
#include "StaticMeshLight.h" |
class FStaticMeshStaticLightingMesh : public FStaticLightingMesh
Represents the triangles of one LOD of a static mesh primitive to the static lighting system.
Name | Description | |
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FStaticMeshStaticLightingMesh ( |
Initialization constructor. |
Name | Description | ||
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const FSplin... |
GetSplineParameters() |
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SetLocalToWorld ( |
Sets the local to world matrix for this mesh, will also update LocalToWorldInverseTranspose |
Name | Description | ||
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ExportMeshInstance ( |
Export static lighting mesh instance data to an exporter |
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GetTriangle ( |
Accesses a triangle. |
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GetTriangleIndices |
Accesses a triangle's vertex indices. |
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FLightRayInt... |
IntersectLightRay |
Checks if a line segment intersects the mesh. |
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IsControllingShadowPerElement() |
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IsTriangleCastingShadow ( |
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IsUniformShadowCaster() |
Checks whether ShouldCastShadow will return true always. |
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ShouldCastShadow ( |
Determines whether the mesh should cast a shadow from a specific light on a specific mapping. |