Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
Include |
#include "StaticMeshLight.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
FStaticMeshStaticLightingTextureMapping
(
UStaticMeshComponent * InPrimitive,
int32 InLODIndex,
FStaticLightingMesh * InMesh,
int32 InSizeX,
int32 InSizeY,
int32 InTextureCoordinateIndex,
bool bPerformFullQualityRebuild
)
Initialization constructor.