FStreamingViewInfo

Helper structure containing all relevant information for streaming.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ContentStreaming.h

Include

#include "ContentStreaming.h"

Syntax

struct FStreamingViewInfo

Remarks

Helper structure containing all relevant information for streaming.

Variables

Name Description

Public variable

TWeakObjectPtr<...

 

ActorToBoost

Optional pointer to an actor who's textures should have their streaming priority boosted

Public variable

float

 

BoostFactor

A factor that affects all streaming distances for this location.

Public variable

bool

 

bOverrideLocation

Whether this is an override location, which forces the streaming system to ignore all other regular locations

Public variable

float

 

Duration

How long the streaming system should keep checking this location, in seconds.

Public variable

float

 

FOVScreenSize

Screen size, taking FOV into account

Public variable

float

 

ScreenSize

Screen size, not taking FOV into account

Public variable

FVector

 

ViewOrigin

View origin

Constructors

Name Description

Public function

FStreamingViewInfo

(
    const FVector& InViewOrigin,
    float InScreenSize,
    float InFOVScreenSize,
    float InBoostFactor,
    bool bInOverrideLocation,
    float InDuration,
    TWeakObjectPtr< AActor > InActorToB...
)

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