FSystemSettings

Class that actually holds the current system settings

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SystemSettings.h

Include

#include "SystemSettings.h"

Syntax

class FSystemSettings :
    public FSystemSettingsData,
    public FExec,
    private FNoncopyable

Remarks

Class that actually holds the current system settings

Constructors

Name Description

Public function

FSystemSettings()

Constructor, initializing all member variables.

Functions

Name Description

Public function

void

 

ApplyOverrides()

Applies setting overrides based on command line options.

Public function Const

const FEngin...

 

GetForce0Mask()

Mask where 1 bits mean we want to force the engine show flag to be off

Public function Const

const FEngin...

 

GetForce1Mask()

Mask where 1 bits mean we want to force the engine show flag to be on

Public function

void

 

Initialize

(
    bool bSetupForEditor
)

Initializes system settings and included texture LOD settings.

Overridden from FExec

Name Description

Public function Virtual

bool

 

Exec

(
    UWorld* InWorld,
    const TCHAR* Cmd,
    FOutputDevice& Ar
)

Exec handler

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