Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
struct FTemporalLODState
Struct to hold the temporal LOD state within a view state
Name | Description | ||
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|
float |
TemporalLODLag |
If non-zero, then we are doing temporal LOD smoothing, this is the time interval. |
|
float[2] |
TemporalLODTime |
The last two time samples collected for stateless temporal LOD transitions |
|
FVector[2] |
TemporalLODViewOrigin |
The last two camera origin samples collected for stateless temporal LOD transitions |
Name | Description | |
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|
FTemporalLODState() |
Name | Description | ||
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|
float |
GetTemporalLODTransition ( |
Returns the blend factor between the last two LOD samples |
|
UpdateTemporalLODTransition ( |