FTemporalLODState

Struct to hold the temporal LOD state within a view state

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

struct FTemporalLODState

Remarks

Struct to hold the temporal LOD state within a view state

Variables

Name Description

Public variable

float

 

TemporalLODLag

If non-zero, then we are doing temporal LOD smoothing, this is the time interval.

Public variable

float[2]

 

TemporalLODTime

The last two time samples collected for stateless temporal LOD transitions

Public variable

FVector[2]

 

TemporalLODViewOrigin

The last two camera origin samples collected for stateless temporal LOD transitions

Constructors

Name Description

Public function

FTemporalLODState()

Functions

Name Description

Public function Const

float

 

GetTemporalLODTransition

(
    float LastRenderTime
)

Returns the blend factor between the last two LOD samples

Public function

void

 

UpdateTemporalLODTransition

(
    const FViewInfo& View,
    float LastRenderTime
)

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