FTemporaryPlayInEditorIDOverride

Used to temporarily override GPlayInEditorID, correctly updating the debug string and other state as necessary.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealEngine.h

Include

#include "UnrealEngine.h"

Syntax

struct FTemporaryPlayInEditorIDOverride

Remarks

Used to temporarily override GPlayInEditorID, correctly updating the debug string and other state as necessary.

Constructors

Name Description

Public function

FTemporaryPlayInEditorIDOverride

(
    int32 NewOverrideID
)

Destructors

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