Module |
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Header |
/Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include |
#include "UnrealEngine.h" |
struct FTemporaryPlayInEditorIDOverride
Used to temporarily override GPlayInEditorID, correctly updating the debug string and other state as necessary.
Name | Description | |
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FTemporaryPlayInEditorIDOverride ( |
Name | Description | |
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~FTemporaryPlayInEditorIDOverride() |