FTextureLayout::FTextureLayout

Minimal initialization constructor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureLayout.h

Include

#include "TextureLayout.h"

Syntax

FTextureLayout
(
    uint32 MinSizeX,
    uint32 MinSizeY,
    uint32 MaxSizeX,
    uint32 MaxSizeY,
    bool bInPowerOfTwoSize,
    ETextureLayoutAspectRatio InAspect,
    bool bInAlignByFour
)

Remarks

Minimal initialization constructor.

Parameters

Parameter

Description

MinSizeX

The minimum width of the texture.

MinSizeY

The minimum height of the texture.

MaxSizeX

The maximum width of the texture.

MaxSizeY

The maximum height of the texture.

InPowerOfTwoSize

True if the texture size must be a power of two.

bInForce2To1Aspect

True if the texture size must have a 2:1 aspect.

bInAlignByFour

True if the texture size must be a multiple of 4..

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