| FRenderTarget::GetGPUMask()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
virtual FRHIGPUMask GetGPUMask
(
FRHICommandListImmediate & RHICmdList
) const
Returns the GPU nodes on which to render this rendertarget.