FTextureRenderTargetResource::SetActiveGPUMask

Changes the GPUMask used when updating the texture in AFR.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Syntax

void SetActiveGPUMask
(
    FRHIGPUMask InGPUMask
)

Remarks

Changes the GPUMask used when updating the texture in AFR.

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