FTextureRenderTargetVolumeResource::FTextureRenderTargetVolumeResource

Constructor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureRenderTargetVolumeResource.h

Include

#include "TextureRenderTargetVolumeResource.h"

Syntax

FTextureRenderTargetVolumeResource
(
    const class UTextureRenderTargetVolume * InOwner
)

Remarks

Constructor

Parameters

Parameter

Description

InOwner

Volume texture object to create a resource for

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss