FTextureResource::GetCurrentMipCount

Current mip count. We use "current" to specify that it is not computed from SizeX() which is the size when fully streamed in.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Syntax

int32 GetCurrentMipCount() const

Remarks

Current mip count. We use "current" to specify that it is not computed from SizeX() which is the size when fully streamed in.

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