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Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
class FTextureResource : public FTexture
The rendering resource which represents a texture.
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TextureReferenceRHI |
A FRHITextureReference to update whenever the [FTexture::TextureRHI](API\Runtime\RenderCore\FTexture\TextureRHI) changes. |
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FTextureResource() |
Name | Description | |
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~FTextureResource() |
Name | Description | ||
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GetCurrentMipCount() |
Current mip count. We use "current" to specify that it is not computed from SizeX() which is the size when fully streamed in. |
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FStreamableT... |
GetStreamableTextureResource() |
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const FStrea... |
GetStreamableTextureResource() |
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FTexture2DRe... |
GetTexture2DResource() |
Dynamic cast methods. |
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const FTextu... |
GetTexture2DResource() |
Dynamic cast methods (const). |
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FRHITexture2... |
GetTexture2DRHI() |
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IsTextureRHIPartiallyResident() |
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SetTextureReference ( |