Module |
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Header |
/Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include |
#include "UnrealEngine.h" |
struct FTickStats
Helper structure encapsulating all information gathered.
Name | Description | ||
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bForSummary |
BForSummary is used for the logging code to know if this should be used for a summary or not |
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Count |
Number of captures this frame. |
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GCIndex |
Index of GC run when the validity of the UObject Pointer was last checked. |
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ObjectClassFName |
Result of GetDetailedInfo() on the above. |
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ObjectDetailedInfo |
Result of GetDetailedInfo() on the above. |
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ObjectPathName |
Object associated with instances. We keep the name because the object might be gone. |
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float |
TotalTime |
Total accumulative time captured. |
Name | Description | ||
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operator() ( |
Compare helper for Sort |