FTickStats

Helper structure encapsulating all information gathered.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealEngine.h

Include

#include "UnrealEngine.h"

Syntax

struct FTickStats

Remarks

Helper structure encapsulating all information gathered.

Variables

Name Description

Public variable

bool

 

bForSummary

BForSummary is used for the logging code to know if this should be used for a summary or not

Public variable

int32

 

Count

Number of captures this frame.

Public variable

int32

 

GCIndex

Index of GC run when the validity of the UObject Pointer was last checked.

Public variable

FName

 

ObjectClassFName

Result of GetDetailedInfo() on the above.

Public variable

FString

 

ObjectDetailedInfo

Result of GetDetailedInfo() on the above.

Public variable

FString

 

ObjectPathName

Object associated with instances. We keep the name because the object might be gone.

Public variable

float

 

TotalTime

Total accumulative time captured.

Operators

Name Description

Public function Const

bool

 

operator()

(
    const FTickStats& A,
    const FTickStats& B
)

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