FTickTaskManagerInterface::RunPauseFrame

Run all of the ticks for a pause frame synchronously on the game thread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TickTaskManagerInterface.h

Include

#include "TickTaskManagerInterface.h"

Syntax

void RunPauseFrame
(
    UWorld * InWorld,
    float DeltaSeconds,
    ELevelTick TickType,
    const TArray< ULevel * > & LevelsToTick
)

Remarks

Run all of the ticks for a pause frame synchronously on the game thread. The capability of pause ticks are very limited. There are no dependencies or ordering or tick groups.

Parameters

Parameter

Description

World

World currently ticking

DeltaSeconds

time in seconds since last tick

TickType

type of tick (viewports only, time only, etc)

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