Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/TickTaskManagerInterface.h |
Include |
#include "TickTaskManagerInterface.h" |
void RunPauseFrame
(
UWorld * InWorld,
float DeltaSeconds,
ELevelTick TickType,
const TArray< ULevel * > & LevelsToTick
)
Run all of the ticks for a pause frame synchronously on the game thread. The capability of pause ticks are very limited. There are no dependencies or ordering or tick groups.
Parameter |
Description |
---|---|
World |
World currently ticking |
DeltaSeconds |
time in seconds since last tick |
TickType |
type of tick (viewports only, time only, etc) |