FTickableGameObject

This class provides common registration for gamethread tickable objects.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Tickable.h

Include

#include "Tickable.h"

Syntax

class FTickableGameObject : public FTickableObjectBase

Remarks

This class provides common registration for gamethread tickable objects. It is an abstract base class requiring you to implement the Tick() and GetStatId() methods. Can optionally also be ticked in the Editor, allowing for an object that both ticks during edit time and at runtime.

Constructors

Name Description

Public function

FTickableGameObject()

Registers this instance with the static array of tickable objects.

Destructors

Name Description

Public function Virtual

~FTickableGameObject()

Removes this instance from the static array of tickable objects.

Functions

Name Description

Public function Virtual Const

UWorld *

 

GetTickableGameObjectWorld()

Public function Virtual Const

bool

 

IsTickableInEditor()

Used to determine whether the object should be ticked in the editor.

Public function Virtual Const

bool

 

IsTickableWhenPaused()

Used to determine if an object should be ticked when the game is paused.

Public function Static

void

 

TickObjects

(
    UWorld* World,
    int32 TickType,
    bool bIsPaused,
    float DeltaSeconds
)

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