Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialUniformExpressions.cpp |
void FillUniformBuffer
(
const FMaterialRenderContext & MaterialRenderContext,
const FUniformExpressionCache & UniformExpressionCache,
uint8 * TempBuffer,
int TempBufferSize
) const