FViewMatrices::UpdateViewMatrix

World = TranslatedWorld - PreViewTranslation TranslatedWorld = World + PreViewTranslation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneView.cpp

Syntax

void UpdateViewMatrix
(
    const FVector & ViewLocation,
    const FRotator & ViewRotation
)

Remarks

World = TranslatedWorld - PreViewTranslation TranslatedWorld = World + PreViewTranslation

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss