FViewport::FHitProxyMap::Init

Initializes the hit proxy map with the given dimensions.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

void Init
(
    uint32 NewSizeX,
    uint32 NewSizeY
)

Remarks

Initializes the hit proxy map with the given dimensions.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss