| FHitProxyConsumer | ||
| FRenderTarget | ||
| FGCObject
|
Module |
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Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
class FHitProxyMap :
public FHitProxyConsumer,
public FRenderTarget,
public FGCObject
A map from 2D coordinates to cached hit proxies.
Name | Description | |
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FHitProxyMap() |
Constructor |
Name | Description | |
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~FHitProxyMap() |
Destructor |
Name | Description | ||
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const FTextu... |
GetHitProxyCPUTexture() |
|
|
const FTextu... |
GetHitProxyTexture() |
|
|
Init |
Initializes the hit proxy map with the given dimensions. |
|
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Invalidate() |
Invalidates the cached hit proxy map. |
|
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Release() |
Releases the hit proxy resources. |
Name | Description | ||
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AddHitProxy ( |
Called when a new hit proxy is rendered. |
Name | Description | ||
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GetSizeXY() |
Properties. |
Name | Description | ||
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AddReferencedObjects ( |
FGCObject interface |
|
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GetReferencerName() |
Use this method to report a name for your referencer. |