FViewport::IsStereoRenderingAllowed

Should return true, if stereo rendering is allowed in this viewport

Windows
MacOS
Linux

Override Hierarchy

FViewport::IsStereoRenderingAllowed()

FSceneViewport::IsStereoRenderingAllowed()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Syntax

virtual bool IsStereoRenderingAllowed() const

Remarks

Should return true, if stereo rendering is allowed in this viewport

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss