PresentAndStopMovieDelay

Delay in frames to disable present (but still render scene) and stopping of a movie.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Syntax

static int32 PresentAndStopMovieDelay = 0;

Remarks

Delay in frames to disable present (but still render scene) and stopping of a movie. This is useful to keep playing a movie while driver caches things on the first frame, which can be slow.

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