Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
static int32 PresentAndStopMovieDelay = 0;
Delay in frames to disable present (but still render scene) and stopping of a movie. This is useful to keep playing a movie while driver caches things on the first frame, which can be slow.