| FViewport::UpdateViewportRHI()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual void UpdateViewportRHI
(
bool bDestroyed,
uint32 NewSizeX,
uint32 NewSizeY,
EWindowMode::Type NewWindowMode,
EPixelFormat PreferredPixelFormat
)
Updates the viewport RHI with the current viewport state.
Parameter |
Description |
---|---|
bDestroyed |
True if the viewport has been destroyed. |