FViewport::UpdateViewportRHI

Updates the viewport RHI with the current viewport state.

Windows
MacOS
Linux

Override Hierarchy

FViewport::UpdateViewportRHI()

FSceneViewport::UpdateViewportRHI()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

virtual void UpdateViewportRHI
(
    bool bDestroyed,
    uint32 NewSizeX,
    uint32 NewSizeY,
    EWindowMode::Type NewWindowMode,
    EPixelFormat PreferredPixelFormat
)

Remarks

Updates the viewport RHI with the current viewport state.

Parameters

Parameter

Description

bDestroyed

True if the viewport has been destroyed.

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