| FViewportClient::InputMotion()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Each frame, the input system will update the motion data.
True to consume the motion event, false to pass it on.
Parameter |
Description |
---|---|
Viewport |
The viewport which the key event is from. |
ControllerId |
The controller which the key event is from. |
Tilt |
The current orientation of the device |
RotationRate |
How fast the tilt is changing |
Gravity |
Describes the current gravity of the device |
Acceleration |
Describes the acceleration of the device |