Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
FVirtualTexture2DResource
(
const UTexture2D * InOwner,
struct FVirtualTextureBuiltData * InVTData,
int32 FirstMipToUse
)