Module |
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Header |
/Engine/Source/Runtime/Engine/Public/VolumetricCloudProxy.h |
Include |
#include "VolumetricCloudProxy.h" |
class FVolumetricCloudSceneProxy
Represents a UVolumetricCloudComponent to the rendering thread, created game side from the component.
Name | Description | ||
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bUsePerSampleAtmosphericLightTransmittance |
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GroundAlbedo |
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float |
LayerBottomAltitudeKm |
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float |
LayerHeightKm |
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float |
PlanetRadiusKm |
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float |
ReflectionSampleCountScale |
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FVolumetricClou... |
RenderSceneInfo |
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float |
ShadowReflectionSampleCountScale |
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float |
ShadowTracingDistance |
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float |
ShadowViewSampleCountScale |
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float |
SkyLightCloudBottomOcclusion |
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float |
StopTracingTransmittanceThreshold |
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float |
TracingMaxDistance |
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float |
TracingStartMaxDistance |
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float |
ViewSampleCountScale |
Name | Description | |
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FVolumetricCloudSceneProxy ( |
Initialization constructor. |
Name | Description | |
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~FVolumetricCloudSceneProxy() |
Name | Description | ||
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UMaterialInt... |
GetCloudVolumeMaterial() |