FWaveInstance::GetUseSpatialization

Whether this wave will be spatialized, which controls 3D effects like panning

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Audio.h

Include

#include "Audio.h"

Source

/Engine/Source/Runtime/Engine/Private/Audio.cpp

Syntax

bool GetUseSpatialization() const

Remarks

Whether this wave will be spatialized, which controls 3D effects like panning

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss