FWaveInstance::ShouldStopDueToMaxConcurrency

Returns the actual volume the wave instance will play at

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Audio.h

Include

#include "Audio.h"

Source

/Engine/Source/Runtime/Engine/Private/Audio.cpp

Syntax

bool ShouldStopDueToMaxConcurrency() const

Remarks

Returns the actual volume the wave instance will play at

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss