FkDOPBuildCollisionTriangle

This structure is used during the build process.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/kDOP.h

Include

#include "kDOP.h"

Syntax

template<typename KDOP_IDX_TYPE>
struct FkDOPBuildCollisionTriangle

Remarks

This structure is used during the build process. It contains the triangle's centroid for calculating which plane it should be split or not with

Variables

Name Description

Public variable

KDOP_IDX_TYPE

 

MaterialIndex

The material of this triangle

Public variable

FVector4

 

V0

First vertex in the triangle

Public variable

FVector4

 

V1

Second vertex in the triangle

Public variable

FVector4

 

V2

Third vertex in the triangle

Constructors

Name Description

Public function

FkDOPBuildCollisionTriangle

(
    KDOP_IDX_TYPE InMaterialIndex,
    const FVector4& vert0,
    const FVector4& vert1,
    const FVector4& vert2
)

Sets the indices, material index, calculates the centroid using the specified triangle vertex positions

Public function

FkDOPBuildCollisionTriangle

(
    KDOP_IDX_TYPE InMaterialIndex,
    const FVector4& vert0,
    const FVector4& vert1,
    const FVector4& vert2
)

Sets the indices, material index, calculates the centroid using the specified triangle vertex positions

Functions

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