TGlobalResource< FSinglePrimitiveStructured > GIdentityPrimitiveBuffer
Default Primitive data buffer. This is used when the VF is used for rendering outside normal mesh passes, where there is no valid scene.
TGlobalResource< FSinglePrimitiveStructured > GIdentityPrimitiveBuffer
Default Primitive data buffer. This is used when the VF is used for rendering outside normal mesh passes, where there is no valid scene.