AActor::ActorToWorld

Get the local-to-world transform of the RootComponent.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

const FTransform & ActorToWorld() const

Remarks

Get the local-to-world transform of the RootComponent. Identical to GetTransform().

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