AActor::CanBeDamaged

Gets the literal value of bCanBeDamaged.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

bool CanBeDamaged() const

Remarks

Gets the literal value of bCanBeDamaged.

This exists so subclasses don't need to have direct access to the bCanBeDamaged property so it can be made private later.

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