| UObjectBaseUtility::CanBeInCluster()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool CanBeInCluster() const
Called during cluster construction if the object can be added to a cluster
true if this object can be inside of a cluster