AActor::CanDeleteSelectedActor
When selected can this actor be deleted?
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
|
Include
|
#include "GameFramework/Actor.h"
|
virtual bool CanDeleteSelectedActor
(
FText & OutReason
) const
When selected can this actor be deleted?
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