AActor::CheckComponentInstanceName

Checks for and resolve any name conflicts prior to instancing a new Blueprint Component.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp

Syntax

void CheckComponentInstanceName
(
    const FName InName
)

Remarks

Checks for and resolve any name conflicts prior to instancing a new Blueprint Component.

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