AActor::CreateComponentFromTemplateData

Util to create a component based on a template

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp

Syntax

UActorComponent * CreateComponentFromTemplateData
(
    const struct FBlueprintCookedComponentInstancingData * TemplateData,
    const FName InName
)

Remarks

Util to create a component based on a template

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